Now that Multiversus is finally out , let’s have a look if the game actually lives up to the hype , and boy oh boy did Multiversus have some hype. Getting with a very strong start with over 100,000 concurrent players in the current open beta is nothing less than amazing. In this short but sweet review we will have a look at this still WIP game and dish out information on the various aspects of it.
A great example are cards. Which are basically passive and active abilities which help your character while in the the game.
Now coming to maps we go around iconic locations from WB properties like the batcave, world's edge and even some new locations created just for the game.
Though, the maps have a size problem as most of them feel very very small and hinder gameday quite a lot of times and greatly limit your tactics. All in all, Multiversus has a solid core and I am quite excited to see how WB expands on it.
In longer words , Multiversus' greatest win and potential lies in the number of characters and maps it can procure, as practically owned by Warner Bros can enter the game, that means all DC characters and maps.
Now imagine if you can make a fighting solely in the DC universe and put around 12 maps and almost all the significant characters from the DCU then i think you get a pretty good idea on the limitless potential this game has in terms of content when we are even thinking about adding LeBron James to the game (edit:he did get added).
But potential is potential and that so until it acts on it. In its current state right now it has very strong foundations and handily beats brawlhalla in the way it feels. Smash bros? An already estabilshed game though? Its on par for now as , currently the the winning point is that smash bros is a much more poilished game with a ton of content right now. But be aware if multiversus does play out its cards properly then it may as well beat smash bros into oblivion. What you want to play in the end? That's completely on you.